I am a player
Understand how your rating is calculated, what rank tiers mean, and how to read your profile.
Understanding your rankKnowledgebase
Reference documentation for players and server owners: how stats become ratings, what profiles and leaderboards show, and how the platform, Harmony mod, and control panel fit together.
RankEval records gameplay events from Rust servers, turns them into player and team ratings, and publishes the results as leaderboards and public profiles on rankeval.gg.
Every tracked stat belongs to a preset category (PvP, Gathering, Events, and others). The server owner assigns a preset that controls which categories matter and how heavily each one counts toward your overall rating.
The same data powers wipe leaderboards, lifetime records, team rankings, player profiles, Challenges, Event Maps™, and Discord integration. This page explains what each piece does and how they connect.
RankEval is the largest Rust stats platform: 4.8M+ Rust player profiles and 230+ tracked stats, with a server browser of 1,000+ Rust servers. About RankEval and live platform figures.
Most readers arrive with one of these questions. Jump to the section that matches what you need.
Understand how your rating is calculated, what rank tiers mean, and how to read your profile.
Understanding your rankLearn what each profile section shows — combat fingerprint, weapon mastery, rivalries, and world activity.
Profile overviewSee what installs on your server, what you configure in the panel, and what analytics are available.
Control panel & setupHow the Harmony mod works, how config syncs from the panel, and how data flows end to end.
How data flowsRankEval splits work between your Rust server and the cloud. Players need no client mod; server owners configure everything through the panel.
The Harmony mod runs server-side. Players need no client install. It reads gameplay events and sends them to RankEval using your organization token.
Events arrive in the cloud ingest layer, are validated, and are attributed to the correct player, server, and wipe.
Stats roll up into category ratings using the server's preset, then into an overall rating. Challenges, archetypes, and profile sections are derived from the same data.
Leaderboards and player profiles are published on rankeval.gg. Server owners configure presets, challenges, Event Maps, and Discord integration in the cloud control panel.
These constraints shape how the rating system behaves regardless of which server preset is active.
Ratings come from tracked gameplay on a server. There is no paid path to a higher rank. Diminishing returns on individual stats discourage grinding one number while ignoring everything else.
Every stat that can affect your rating appears on leaderboards and profiles. Derived stats such as accuracy and combat effectiveness are shown where they are used, not hidden behind opaque calculations.
Server owners choose a preset that sets category weights and which stats count. The same rating engine can produce different leaderboard identities — PvP-focused, farming-focused, or balanced — without changing the underlying code.
Your overall rating is built in stages: raw stats are grouped into categories, each category produces a rating, and those ratings are combined using weights from the server preset.
The Harmony mod on your Rust server records kills, gathers, monument runs, building, gambling, and other tracked actions. Each event is tied to a player, a server, and the current wipe.
Every tracked stat belongs to one preset category (PvP, PvE, Events, Gathering, and others). Each category is rated on its own, so a strong farmer is not penalised by a low PvP score unless the server preset weights PvP heavily.
Inside a category, only the stats enabled in the server's preset contribute, and each stat has a weight. PvP may also use derived values such as accuracy and combat effectiveness, not just raw kill counts.
Doubling one stat does not double the rating it produces. Values flatten at the high end, so spreading activity across multiple stats usually outperforms grinding a single number.
The preset attached to a server controls how much each category counts toward your overall rating. A PvP-weighted server rewards combat more; a gather-weighted server rewards resource farming more. With no custom weighting, categories count equally.
Your overall rating is the weighted combination of all category ratings. That number determines your position on wipe, lifetime, and team leaderboards, and maps to your rank tier once you pass the placement floor.
A player with 10,000 kills ranks higher than one with 5,000 — but not twice as high. The rating curve flattens at extreme values, so spreading activity across multiple stats usually beats grinding a single number. On a gather-weighted server, a player who ignores gathering will rank lower than a well-rounded player even with strong PvP stats.
A preset is the configuration a server uses to turn raw stats into a rating. It controls which categories are enabled, how heavily each one counts, and which individual stats inside a category contribute. Presets are assigned per server in the control panel and sync to the Harmony mod on the next config pull.
Player vs Player combat statistics
Player vs Environment statistics
Event participation and completion
Explosives usage statistics
Resource gathering statistics
Agricultural and farming statistics
Casino and gambling statistics
Construction and base building statistics
Trap placement and defensive deployable statistics
Fishing and catch statistics
Power generation and electrical statistics
Boat combat and naval statistics
Animal husbandry and livestock trade statistics
Additional categories such as building, trap, fishing, electricity, boat, and livestock appear when enabled in a server's preset. The list above reflects the categories currently configured on the platform.
Challenges are separate from the overall leaderboard. Each enabled challenge promotes one stat into a named title — for example, the Kills stat maps to a title like Murderer, and Longest Kill to Sniper. Server owners choose which stats become challenges.
Challenges run in parallel to the overall leaderboard: each enabled stat has one holder at a time, updated hourly. They reward specialists without replacing the general rating.
Browse all 139 tracked statsThe same rating engine produces three leaderboard views. A player typically appears on all of them simultaneously, but each one answers a different question about their performance.
Resets every server wipe. Shows current-wipe ratings and stats only.
Aggregates stats for every member of an in-game team. Teams are detected automatically from Rust's native team ID.
Cumulative stats and ratings across every wipe a player has spent on a single server. Does not mix data from other servers.
Lifetime leaderboards accumulate a player's stats and ratings across every wipe they have spent on a single server. They track longevity and consistency over time.
Each lifetime record is tied to one player and one server. Playing on multiple servers gives you separate lifetime profiles on each. Wipe leaderboards reset when a wipe ends; lifetime leaderboards do not.
Team leaderboards rank Rust's own in-game teams. When players group up on a server, RankEval reads the game's native team identifier and ranks that team for the current wipe. Disband the team in-game and it ages out of the ladder.
A team's placement aggregates the stats its members earn on that one server. Team ladders are per server and per wipe: they reset when the wipe ends, and nothing carries across servers.
These in-game teams are not RankEval Clans. A clan is created on the website, is global across every tracked server, and survives wipes.
Create one global home for your people, watch near-live active-season progress, compete across every tracked server, recruit one roster, and preserve each captured completed wipe in a permanent clan record.
What you can do
Claim a public clan identity on RankEval. One name, roster and role ladder follows your people across every tracked server and wipe.
Clan-mates can see current-server and current-wipe member activity through roughly 60-second oversight while tracked play feeds the active season.
PvP, PvE, Events, Explosives, Gathering and Farming produce current-season scores and public standings, with the top eight qualified contributors counted in each.
Invite players, review applications, assign roles and choose roster visibility without relying on Rust's temporary native teams.
Each captured completed wipe permanently joins clan activity history for the member who belonged to the clan at capture time. It does not claim every stat was earned after joining.
Season totals contribute permanently to lifetime score, turning public identity and standings into a lasting clan reputation.
Clan achievements and full season history are planned by the end of August 2026. They are not live data yet.
How scoring, attribution and privacy work
Ranked, unranked and unrated are three different things
At least three members have each played two hours this season. The clan has a rating and a placement among ranked clans.
Fewer than three qualified members. The rating and the stats are still shown — the only thing missing is the placement, and RankEval leaves it blank rather than inventing one.
No rated season activity yet, so there is no rating to show at all. A new clan starts here and leaves as soon as its members play.
Once you appear in a server's tracked data, RankEval builds a public profile page. Each section below explains one part of that page and how to read it.
Your avatar, name, Steam ID, and signature weapon. The archetype label comes from whichever preset category you rate highest in on that server.
Your overall rating as a tier badge. Also shows server rank, percentile among tracked players, and momentum (recent rating movement). Unranked players see progress toward the placement floor instead of a tier.
When RankEval first tracked you on this server, total hours connected, and last active time. Playtime is shown here but does not affect rating.
A six-axis radar (aim, head accuracy, K/D, range, damage, volume) plus a body-zone hit map. Compare axes between players to see different fighting styles.
Every weapon you have scored a kill with, sorted by kills. Your top weapon becomes your signature weapon. Each weapon has a mastery tier from Novice to Grandmaster based on kill count.
Head-to-head kill history against other players. Surfaces your worst net deficit (nemesis) and best net margin (favourite target), plus a log of recent duels.
Every preset category broken into individual stats for the current scope (wipe or lifetime, depending on which profile view you are on).
Your overall rating maps to a named tier once you pass the placement floor. Until then, you are listed as Unranked and your profile shows progress toward placement instead of a tier badge.
The placement floor is 1,500 rating. Once placed, you sit in one of 8 tiers, each split five divisions (V → IV → III → II → I) spaced 200 rating apart.
Tiers reflect your overall rating. The rank gauge on your profile also shows your server rank, percentile among tracked players, and momentum — how much your rating has moved recently.
Your profile displays an archetype — a playstyle label taken from whichever preset category you have the highest category rating in. It is a quick indicator of where most of your rating comes from.
Gathering archetypes are refined further by your top resource — for example, a wood-heavy player may show as Lumber Baron, a sulfur-focused player as Sulfur Farmer, and a scrap-focused player as Scrap Hoarder.
The combat section summarises your PvP record as a six-axis radar. Each axis is normalised so you can compare fighting styles between players at a glance.
Overall hit accuracy — the share of bullets that connect.
How often a landed hit lands on the head.
Kills measured against deaths.
The player's longest confirmed kill distance.
Total player damage dealt.
Raw kill count — how active the player is in fights.
Hit distribution
Alongside the radar, landed bullets are grouped by body zone — showing whether you tend toward headshots or body shots.
Your profile lists every weapon you have scored a kill with, sorted by kills. The weapon with the most kills is your signature weapon. Each weapon has a mastery level based on kill count — five tiers from Novice to Grandmaster, shown as Roman numerals.
RankEval records head-to-head kill history between you and other players. The profile highlights your two most significant matchups and logs recent duels.
The opponent with the worst net kill deficit against you — the player you lose to most often in head-to-head encounters.
The opponent you out-kill by the largest net margin in direct encounters.
A log of recent unique opponents with each side's kill count and a label for the matchup balance (even, you ahead, or opponent ahead).
Each duel in the log is labelled by balance — whether the opponent is ahead, you are ahead, or the matchup is roughly even — based on net kills between the two players.
Every stat RankEval can track, grouped by preset category. Stats marked with a trophy icon have an associated challenge title. Unless noted, counts are for the current wipe on that server.
Confirmed player kills on this server during the current wipe. Any valid PvP kill counts regardless of weapon or range.
Times the player was killed by another player during the current wipe. Does not include PvE or environmental deaths.
Total projectiles fired at other players. Used as the denominator for accuracy stats. Wipe-scoped per server.
Total damage dealt to other players during the current wipe, including non-lethal hits.
Greatest distance of any single confirmed player kill during the current wipe.
Bullets that landed on an opponent's head. Contributes to headshot accuracy when enough shots have been fired.
Bullets that landed on the torso area during PvP engagements.
Bullets that landed on the chest hitbox specifically.
Bullets that landed on an arm hitbox.
Bullets that landed on a hand hitbox.
Bullets that landed on a leg hitbox.
Bullets that landed on a foot hitbox.
Derived PvP score (capped at 50) combining kills, damage dealt, and survival. Shown on the combat fingerprint section of your profile; may contribute to PvP category rating when enabled in the server preset.
Hits ÷ shots fired, as a percentage. Only calculated after 200+ shots fired in the current scope; below that threshold the stat is hidden on profiles.
Headshots ÷ shots fired, as a percentage. Requires 200+ shots fired in the current scope before it appears on profiles.
Healing syringes administered during the current wipe.
Bandages applied during the current wipe.
Total health points recovered through healing items.
Defensive barricades deployed during PvP.
Damage absorbed by shields during PvP engagements.
Every kill is attributed to the weapon that delivered it. Weapons are listed per player on leaderboards and on the weapon mastery section of profiles.
Each leaderboard row includes cumulative playtime — total hours connected to that server for the current scope (wipe, lifetime, or team aggregate). Playtime is informational only; it does not affect rating. It also appears in the lifetime summary on your profile.
When a wipe ends, the final state of the wipe leaderboard is saved as a snapshot — every player's stats, weapons, and ratings exactly as they stood. The live wipe leaderboard then resets for the next cycle.
Snapshots are permanent historical records. You can browse and compare past wipes long after the next one has started.
The cloud control panel is where organizations manage servers, assign presets, enable challenges, attach Event Maps, and connect Discord. Changes sync to the Harmony mod on the next config pull — no server restart required for most settings.
Create an organization, attach Rust servers, and manage access. Each server is linked to one organization token used by the Harmony mod.
Assign a preset to each server. The preset defines which categories are active, their weights, and which individual stats contribute. Changes sync to the mod on the next config pull.
Enable challenge titles for specific stats, set minimum thresholds, and control which badges appear on leaderboards and profiles.
Attach an event map to a server to record position and event data for heatmap visualisation.
Connect a guild to your organization for player commands, raid alarms, support tickets, and operational alerts.
When a wipe ends, the wipe leaderboard is snapshotted and reset. Lifetime data continues to accumulate.
Event Maps record position and event streams from a server and store them for map visualisation. Attach an event map in the control panel to track where fights, gathers, and monument activity occur over a wipe.
What an event map records
Heatmaps are colour-density layers rendered on top of an Event Map. An Event Map is the data source; heatmaps are the visual layers you toggle on and off. Each layer answers one spatial question.
PvP death locations — the classic kill heatmap.
Where players are harvesting resources.
Where players place building blocks.
Recycler usage hotspots.
Where vending machine purchases happen.
Wood gather locations specifically.
Sulfur gather locations.
Stone gather locations.
Metal ore gather locations.
High quality metal gather locations.
Invite the RankEval bot to a Discord guild and link it to your organization in the control panel. Player features include rank lookups and raid alarms; server-owner features cover tickets, operational alerts, and leaderboard sync.
For players
Link your Steam and Discord accounts through guided verification. Required for in-guild rank commands, raid alarms, and other per-player alerts.
Linked users can run /rank in any guild where the bot is installed to see their current tier, rating, and standings without opening the website.
On servers where the feature is enabled, raid events on your base can push a notification to Discord — useful when you are offline from the game but still linked.
For server owners
Players open support tickets from a guild. Categories, attachments, and threads are stored on RankEval and visible in the panel.
Ingest issues and rate-limit warnings post to a configured channel so server owners are notified before players notice problems.
Register a static leaderboard target per organization. Metadata stays in sync through the bot.
Players open a full-screen leaderboard panel from in-game chat, with no website or Discord needed. The default command is /stats, and owners can rename it. The panel shows the same boards and categories as the website, live from your server.
For players
Switch between wipe, team and lifetime boards, then open any category tab: PvP, explosives, gathering, farming, building and the rest. Columns match the website leaderboard.
Your own row is highlighted, and one click jumps to the page you are on. Your wipe rank, total rating and best category sit in the panel header.
Look up any player by name or SteamID and jump straight to their row, without leaving the game.
For server owners
The panel runs on servers marked Modded in your server settings, with RankEval mod 2.37 or newer. Official servers do not show it.
Switch the panel off or rename its command in Plugin Configuration. Changes reach the server within about half a minute, with no restart.
The in-game panel is part of RankEval Core and Pro, with no add-on needed.
Compare plansRankEval creators stream Rust on Twitch and Kick with a live stat overlay in OBS tied to their Steam-backed identity, and appear in a public directory of live channels. This section covers the streamer directory, Creator Studio, the OBS widget, and the privacy boundary.
Browse RankEval-tracked Rust creators on the public Streamers page, see who is live on Twitch and Kick right now, and jump straight into the stream.
Streamer directoryConnect a Twitch or Kick channel, get a live RankEval stat overlay for OBS tied to your Steam-backed identity, and appear in the public directory once a RankEval admin approves you.
Creator StudioThe public Streamers page lists RankEval-tracked creators and highlights who is broadcasting. It is live-first: a spotlight for the top live channel, a rail of other live channels, then the wider roster of creators.
The top live creator by viewer count is featured with their platform, viewer count, stream title, and a link straight to the live stream.
Every other live creator appears in a rail — platform, viewers, and title — each card linking directly to the stream.
Offline creators are listed with their Twitch or Kick channel links so viewers can follow them for next time.
What a live channel shows
The directory refreshes roughly every 60 seconds. Live status is detected by RankEval's poller and covers Rust streams only. Filter by platform (Twitch or Kick) or show only channels that are live right now.
Creator Studio is the signed-in hub where you connect channels, configure your overlay, and track your setup. It shows your progress as a checklist and unlocks the OBS widget once you are approved.
Link your Steam account, then connect a Twitch or Kick channel (or both) from Creator Studio.
Choose which widgets and stats appear, pick single or split layout, and set your visibility and privacy options.
Add your widget URL to OBS as a Browser Source and stream with your live RankEval stats on screen.
Once approved and listed, you show up in the public streamer directory whenever you go live.
Viewers discover you from the directory and jump straight into your stream.
Setup checklist
Creator Studio tracks channels connected (shown as N of 2), your approval status, whether you are listed in the directory, and whether your widget URL is ready. The OBS widget builder and your Browser Source URL unlock once a RankEval admin approves you; connecting your channels helps speed up review.
The widget is a browser overlay you add to OBS as a Browser Source. The builder in Creator Studio controls what it shows and how it behaves, with a live preview before you save.
Toggle the stat card, top weapons, and recent rivals, and pick the scope — your current server or your global lifetime stats. The stat card can show up to eight stats such as rank, rating, K/D, headshot %, and best weapon.
Show a single module or a split view, auto-rotate between modules on a timer, and animate stat gains as floating combat text.
Choose whether your current server and organization names appear on the overlay and in the directory. Your Steam ID and avatar are never shown publicly.
Copy your Browser Source URL — or a pinned single-module URL for the card, weapons, or rivals — and check the OBS-style live preview before you save.
Your personal widget URL renders as a transparent overlay. In OBS, add a Browser Source pointing at the URL from Creator Studio, size it to your scene, and your live RankEval stats appear on stream. Settings you save in the builder carry through to the overlay.
The public creator surfaces are built around your creator handle, not your Steam account.
The public streamer directory shows only your creator handle or name — never your Steam ID, Steam avatar, or account hash. A Twitch or Kick avatar can be shown when available; until then the directory uses your initials. The live overlay you run in OBS is a separate, private data path from the public directory.
The web integration widget renders your RankEval leaderboards directly inside your existing site. Add two lines of HTML, point it at your configured domain, and style it to match your brand from the control panel.
<div id="rankeval-widget"></div>
<script src="https://cdn.rankeval.gg/integration/latest/rankeval-widget.js"></script>