Knowledgebase

How RankEval tracks Rust gameplay and calculates ratings.

Reference documentation for players and server owners: how stats become ratings, what profiles and leaderboards show, and how the platform, Harmony mod, and control panel fit together.

Getting Started
What is RankEval

Gameplay tracking and ratings for Rust servers.

RankEval records gameplay events from Rust servers, turns them into player and team ratings, and publishes the results as leaderboards and public profiles on rankeval.gg.

Every tracked stat belongs to a preset category (PvP, Gathering, Events, and others). The server owner assigns a preset that controls which categories matter and how heavily each one counts toward your overall rating.

The same data powers wipe leaderboards, lifetime records, team rankings, player profiles, Challenges, Event Maps™, and Discord integration. This page explains what each piece does and how they connect.

RankEval is the largest Rust stats platform: 4.8M+ Rust player profiles and 230+ tracked stats, with a server browser of 1,000+ Rust servers. About RankEval and live platform figures.

Common questions about RankEval
Start Here

Pick a starting point.

Most readers arrive with one of these questions. Jump to the section that matches what you need.

I am a player

Understand how your rating is calculated, what rank tiers mean, and how to read your profile.

Understanding your rank

Reading my profile

Learn what each profile section shows — combat fingerprint, weapon mastery, rivalries, and world activity.

Profile overview

I run or evaluate a server

See what installs on your server, what you configure in the panel, and what analytics are available.

Control panel & setup

Technical overview

How the Harmony mod works, how config syncs from the panel, and how data flows end to end.

How data flows
How Data Flows

From in-game action to leaderboard row.

RankEval splits work between your Rust server and the cloud. Players need no client mod; server owners configure everything through the panel.

1
Step 1

Rust server

The Harmony mod runs server-side. Players need no client install. It reads gameplay events and sends them to RankEval using your organization token.

2
Step 2

Ingest pipeline

Events arrive in the cloud ingest layer, are validated, and are attributed to the correct player, server, and wipe.

3
Step 3

Rating engine

Stats roll up into category ratings using the server's preset, then into an overall rating. Challenges, archetypes, and profile sections are derived from the same data.

4
Step 4

Public site & panel

Leaderboards and player profiles are published on rankeval.gg. Server owners configure presets, challenges, Event Maps, and Discord integration in the cloud control panel.

Design Principles

Design principles.

These constraints shape how the rating system behaves regardless of which server preset is active.

Earned through play

Ratings come from tracked gameplay on a server. There is no paid path to a higher rank. Diminishing returns on individual stats discourage grinding one number while ignoring everything else.

Visible inputs

Every stat that can affect your rating appears on leaderboards and profiles. Derived stats such as accuracy and combat effectiveness are shown where they are used, not hidden behind opaque calculations.

Preset-driven

Server owners choose a preset that sets category weights and which stats count. The same rating engine can produce different leaderboard identities — PvP-focused, farming-focused, or balanced — without changing the underlying code.

Competition System
Rating Algorithm

How your rating is calculated.

Your overall rating is built in stages: raw stats are grouped into categories, each category produces a rating, and those ratings are combined using weights from the server preset.

1
Step 1

Gameplay events are recorded

The Harmony mod on your Rust server records kills, gathers, monument runs, building, gambling, and other tracked actions. Each event is tied to a player, a server, and the current wipe.

2
Step 2

Stats are grouped into categories

Every tracked stat belongs to one preset category (PvP, PvE, Events, Gathering, and others). Each category is rated on its own, so a strong farmer is not penalised by a low PvP score unless the server preset weights PvP heavily.

3
Step 3

Each category produces a category rating

Inside a category, only the stats enabled in the server's preset contribute, and each stat has a weight. PvP may also use derived values such as accuracy and combat effectiveness, not just raw kill counts.

4
Step 4

Diminishing returns limit single-stat grinding

Doubling one stat does not double the rating it produces. Values flatten at the high end, so spreading activity across multiple stats usually outperforms grinding a single number.

5
Step 5

The server preset sets category weights

The preset attached to a server controls how much each category counts toward your overall rating. A PvP-weighted server rewards combat more; a gather-weighted server rewards resource farming more. With no custom weighting, categories count equally.

6
Step 6

Category ratings combine into your overall rating

Your overall rating is the weighted combination of all category ratings. That number determines your position on wipe, lifetime, and team leaderboards, and maps to your rank tier once you pass the placement floor.

Example: diminishing returns

A player with 10,000 kills ranks higher than one with 5,000 — but not twice as high. The rating curve flattens at extreme values, so spreading activity across multiple stats usually beats grinding a single number. On a gather-weighted server, a player who ignores gathering will rank lower than a well-rounded player even with strong PvP stats.

Common questions
Preset Categories

12 categories. One preset per server.

A preset is the configuration a server uses to turn raw stats into a rating. It controls which categories are enabled, how heavily each one counts, and which individual stats inside a category contribute. Presets are assigned per server in the control panel and sync to the Harmony mod on the next config pull.

20

PvP

Player vs Player combat statistics

20 tracked stats
19

PvE

Player vs Environment statistics

19 tracked stats
14

Events

Event participation and completion

14 tracked stats
8

Explosives

Explosives usage statistics

8 tracked stats
9

Gathering

Resource gathering statistics

9 tracked stats
10

Farming

Agricultural and farming statistics

10 tracked stats
8

Gambling

Casino and gambling statistics

8 tracked stats
14

Building

Construction and base building statistics

14 tracked stats
10

Traps

Trap placement and defensive deployable statistics

10 tracked stats
9

Fishing

Fishing and catch statistics

9 tracked stats
10

Electricity

Power generation and electrical statistics

10 tracked stats
8

Boat

Boat combat and naval statistics

8 tracked stats
8

Livestock

Animal husbandry and livestock trade statistics

8 tracked stats

Additional categories such as building, trap, fishing, electricity, boat, and livestock appear when enabled in a server's preset. The list above reflects the categories currently configured on the platform.

Challenges

Named titles for individual stats.

Challenges are separate from the overall leaderboard. Each enabled challenge promotes one stat into a named title — for example, the Kills stat maps to a title like Murderer, and Longest Kill to Sniper. Server owners choose which stats become challenges.

  • Pick any tracked stat and enable it as a challenge in the control panel.
  • Set a minimum value so the title only awards once a threshold is cleared.
  • An hourly job assigns the title to the current #1 player who meets the threshold.
  • Challenge holders appear on leaderboards and profiles with the live stat value.

Challenges run in parallel to the overall leaderboard: each enabled stat has one holder at a time, updated hourly. They reward specialists without replacing the general rating.

Browse all 139 tracked stats
Leaderboards

3 ladders, one engine.

The same rating engine produces three leaderboard views. A player typically appears on all of them simultaneously, but each one answers a different question about their performance.

Current Wipe

Resets every server wipe. Shows current-wipe ratings and stats only.

Team

Aggregates stats for every member of an in-game team. Teams are detected automatically from Rust's native team ID.

Lifetime

Cumulative stats and ratings across every wipe a player has spent on a single server. Does not mix data from other servers.

Lifetime Rankings

Stats that survive the wipe.

Lifetime leaderboards accumulate a player's stats and ratings across every wipe they have spent on a single server. They track longevity and consistency over time.

Each lifetime record is tied to one player and one server. Playing on multiple servers gives you separate lifetime profiles on each. Wipe leaderboards reset when a wipe ends; lifetime leaderboards do not.

In-Game Team Rankings

Auto-detected from in-game teams.

Team leaderboards rank Rust's own in-game teams. When players group up on a server, RankEval reads the game's native team identifier and ranks that team for the current wipe. Disband the team in-game and it ages out of the ladder.

A team's placement aggregates the stats its members earn on that one server. Team ladders are per server and per wipe: they reset when the wipe ends, and nothing carries across servers.

These in-game teams are not RankEval Clans. A clan is created on the website, is global across every tracked server, and survives wipes.

Read about RankEval Clans
Clans
RankEval Clans

Build a reputation that outlives the wipe.

Create one global home for your people, watch near-live active-season progress, compete across every tracked server, recruit one roster, and preserve each captured completed wipe in a permanent clan record.

What you can do

Create one global home

Claim a public clan identity on RankEval. One name, roster and role ladder follows your people across every tracked server and wipe.

Watch near-live progress

Clan-mates can see current-server and current-wipe member activity through roughly 60-second oversight while tracked play feeds the active season.

Compete for season standing

PvP, PvE, Events, Explosives, Gathering and Farming produce current-season scores and public standings, with the top eight qualified contributors counted in each.

Recruit and control one roster

Invite players, review applications, assign roles and choose roster visibility without relying on Rust's temporary native teams.

Keep every completed wipe

Each captured completed wipe permanently joins clan activity history for the member who belonged to the clan at capture time. It does not claim every stat was earned after joining.

Build lifetime legacy

Season totals contribute permanently to lifetime score, turning public identity and standings into a lasting clan reputation.

Achievements + season history · Coming this month

Clan achievements and full season history are planned by the end of August 2026. They are not live data yet.

How scoring, attribution and privacy work

  • Each category counts only the clan's top 8 qualified contributors, so a ninth member cannot inflate a clan and a quiet member cannot drag it down.
  • No clan figure is ever a sum of every member's rating.
  • Leaders choose whether the roster is public. Performance remains public; current-server presence stays clan-only. Completed-wipe attribution reflects membership at capture time.

Ranked, unranked and unrated are three different things

Ranked

At least three members have each played two hours this season. The clan has a rating and a placement among ranked clans.

Unranked

Fewer than three qualified members. The rating and the stats are still shown — the only thing missing is the placement, and RankEval leaves it blank rather than inventing one.

Unrated

No rated season activity yet, so there is no rating to show at all. A new clan starts here and leaves as soon as its members play.

Browse the Clan Hub
Common questions
Player Profiles
Profile Overview

What your profile shows.

Once you appear in a server's tracked data, RankEval builds a public profile page. Each section below explains one part of that page and how to read it.

Identity & archetype

Your avatar, name, Steam ID, and signature weapon. The archetype label comes from whichever preset category you rate highest in on that server.

Rank gauge

Your overall rating as a tier badge. Also shows server rank, percentile among tracked players, and momentum (recent rating movement). Unranked players see progress toward the placement floor instead of a tier.

Lifetime summary

When RankEval first tracked you on this server, total hours connected, and last active time. Playtime is shown here but does not affect rating.

Combat fingerprint

A six-axis radar (aim, head accuracy, K/D, range, damage, volume) plus a body-zone hit map. Compare axes between players to see different fighting styles.

Weapon mastery

Every weapon you have scored a kill with, sorted by kills. Your top weapon becomes your signature weapon. Each weapon has a mastery tier from Novice to Grandmaster based on kill count.

Rivalries

Head-to-head kill history against other players. Surfaces your worst net deficit (nemesis) and best net margin (favourite target), plus a log of recent duels.

World activity

Every preset category broken into individual stats for the current scope (wipe or lifetime, depending on which profile view you are on).

Rank Tiers

From Unranked to Titanium.

Your overall rating maps to a named tier once you pass the placement floor. Until then, you are listed as Unranked and your profile shows progress toward placement instead of a tier badge.

The placement floor is 1,500 rating. Once placed, you sit in one of 8 tiers, each split five divisions (V → IV → III → II → I) spaced 200 rating apart.

Bronze
1,500+
Silver
2,500+
Gold
3,500+
Platinum
4,500+
Diamond
5,500+
Emerald
6,500+
Master
7,500+
Titanium
8,500+

Tiers reflect your overall rating. The rank gauge on your profile also shows your server rank, percentile among tracked players, and momentum — how much your rating has moved recently.

Playstyle Archetypes

Based on your strongest category.

Your profile displays an archetype — a playstyle label taken from whichever preset category you have the highest category rating in. It is a quick indicator of where most of your rating comes from.

PvP Specialist

Built for the fight

Beast Hunter

Master of the wild

Event Runner

First to the monument

Raid Specialist

Walls mean nothing

Resource Baron

Wealth before war

Crop Cultivator

Green thumb, full stash

High Roller

Fortune favors the bold

Master Builder

Blueprint in the blood

Trap Engineer

Step carefully

Angler

Hook, line, leaderboard

Grid Runner

Powered by ingenuity

Captain

Rules the waves

Gathering archetypes are refined further by your top resource — for example, a wood-heavy player may show as Lumber Baron, a sulfur-focused player as Sulfur Farmer, and a scrap-focused player as Scrap Hoarder.

Combat Fingerprint

Six axes describing PvP performance.

The combat section summarises your PvP record as a six-axis radar. Each axis is normalised so you can compare fighting styles between players at a glance.

Aim

Overall hit accuracy — the share of bullets that connect.

Head accuracy

How often a landed hit lands on the head.

K/D ratio

Kills measured against deaths.

Range

The player's longest confirmed kill distance.

Power

Total player damage dealt.

Volume

Raw kill count — how active the player is in fights.

Hit distribution

Alongside the radar, landed bullets are grouped by body zone — showing whether you tend toward headshots or body shots.

Head Chest Body Arms Hands Legs Feet
Weapon Mastery

Every weapon earns a rank.

Your profile lists every weapon you have scored a kill with, sorted by kills. The weapon with the most kills is your signature weapon. Each weapon has a mastery level based on kill count — five tiers from Novice to Grandmaster, shown as Roman numerals.

I
Novice
0+ kills
II
Skilled
50+ kills
III
Expert
200+ kills
IV
Master
600+ kills
V
Grandmaster
1,500+ kills
Rivalries

Who you beat. Who beats you.

RankEval records head-to-head kill history between you and other players. The profile highlights your two most significant matchups and logs recent duels.

Nemesis

The opponent with the worst net kill deficit against you — the player you lose to most often in head-to-head encounters.

Favourite target

The opponent you out-kill by the largest net margin in direct encounters.

Recent duels

A log of recent unique opponents with each side's kill count and a label for the matchup balance (even, you ahead, or opponent ahead).

Each duel in the log is labelled by balance — whether the opponent is ahead, you are ahead, or the matchup is roughly even — based on net kills between the two players.

Tracked Data
Stats Catalog

139 tracked stats, grouped by category.

Every stat RankEval can track, grouped by preset category. Stats marked with a trophy icon have an associated challenge title. Unless noted, counts are for the current wipe on that server.

PvP20 stats
KillsMurderer

Confirmed player kills on this server during the current wipe. Any valid PvP kill counts regardless of weapon or range.

DeathsBOT

Times the player was killed by another player during the current wipe. Does not include PvE or environmental deaths.

Bullets FiredShooter

Total projectiles fired at other players. Used as the denominator for accuracy stats. Wipe-scoped per server.

Player DamageKiller

Total damage dealt to other players during the current wipe, including non-lethal hits.

Longest KillSniper

Greatest distance of any single confirmed player kill during the current wipe.

Headshot HitsOne Tapper

Bullets that landed on an opponent's head. Contributes to headshot accuracy when enough shots have been fired.

Body HitsBody Bagger

Bullets that landed on the torso area during PvP engagements.

Chest HitsCenter Mass

Bullets that landed on the chest hitbox specifically.

Arm HitsWing Clipper

Bullets that landed on an arm hitbox.

Hand HitsHand Slapper

Bullets that landed on a hand hitbox.

Leg HitsLeg Day

Bullets that landed on a leg hitbox.

Feet HitsLimper

Bullets that landed on a foot hitbox.

Combat EffectivenessWarlord

Derived PvP score (capped at 50) combining kills, damage dealt, and survival. Shown on the combat fingerprint section of your profile; may contribute to PvP category rating when enabled in the server preset.

AccuracySharpshooter

Hits ÷ shots fired, as a percentage. Only calculated after 200+ shots fired in the current scope; below that threshold the stat is hidden on profiles.

Headshot AccuracyDome King

Headshots ÷ shots fired, as a percentage. Requires 200+ shots fired in the current scope before it appears on profiles.

Syringes UsedMedic

Healing syringes administered during the current wipe.

Bandages UsedPatch Job

Bandages applied during the current wipe.

Health HealedHealer

Total health points recovered through healing items.

Barricades PlacedFortifier

Defensive barricades deployed during PvP.

Shield Damage BlockedTank

Damage absorbed by shields during PvP engagements.

PvE19 stats
19 tracked stats covering player-vs-environment activity. Each stat follows the same format as the PvP catalog above — name, optional challenge title, scope, and definition.
Events14 stats
14 tracked stats covering monument and event activity, in the same per-stat format shown for PvP.
Explosives8 stats
8 tracked stats covering explosives usage, in the same per-stat format shown for PvP.
Gathering9 stats
9 tracked stats covering resource gathering, in the same per-stat format shown for PvP.
Farming10 stats
10 tracked stats covering agriculture and farming, in the same per-stat format shown for PvP.
Gambling8 stats
8 tracked stats covering casino and gambling activity, in the same per-stat format shown for PvP.
Building14 stats
14 tracked stats covering construction and base building, in the same per-stat format shown for PvP.
Traps10 stats
10 tracked stats covering traps and defensive deployables, in the same per-stat format shown for PvP.
Fishing9 stats
9 tracked stats covering fishing and catches, in the same per-stat format shown for PvP.
Electricity10 stats
10 tracked stats covering power generation and electrical builds, in the same per-stat format shown for PvP.
Boat8 stats
8 tracked stats covering boat combat and naval activity, in the same per-stat format shown for PvP.
Livestock8 stats
8 tracked stats covering milk, wool, eggs, honeycomb and livestock trade, in the same per-stat format shown for PvP.
Weapon Tracking

76 weapons, kill-tracked per player.

Every kill is attributed to the weapon that delivered it. Weapons are listed per player on leaderboards and on the weapon mastery section of profiles.

Rifles11 weapons
11 rifles tracked. Each weapon records kills, headshots, and longest kill, and earns a per-weapon mastery level on player profiles.
Submachine Guns4 weapons
4 submachine guns tracked, each with its own kill count and mastery level.
Machine Guns3 weapons
3 machine guns tracked, each with its own kill count and mastery level.
Shotguns5 weapons
5 shotguns tracked, each with its own kill count and mastery level.
Handguns3 weapons
3 handguns tracked, each with its own kill count and mastery level.
Bows4 weapons
4 bows tracked, each with its own kill count and mastery level.
Explosives8 weapons
8 explosive weapons tracked, each with its own kill count and mastery level.
Miscellaneous Ranged Weapons6 weapons
6 miscellaneous ranged weapons tracked, each with its own kill count and mastery level.
Melee Weapons15 weapons
15 melee weapons tracked, each with its own kill count and mastery level.
Tools11 weapons
11 tools tracked as weapons, each with its own kill count and mastery level.
Playtime

Hours a player has put into your server.

Each leaderboard row includes cumulative playtime — total hours connected to that server for the current scope (wipe, lifetime, or team aggregate). Playtime is informational only; it does not affect rating. It also appears in the lifetime summary on your profile.

Wipe Snapshots

The leaderboard, frozen at wipe end.

When a wipe ends, the final state of the wipe leaderboard is saved as a snapshot — every player's stats, weapons, and ratings exactly as they stood. The live wipe leaderboard then resets for the next cycle.

Snapshots are permanent historical records. You can browse and compare past wipes long after the next one has started.

Platform Features
Control Panel

What server owners configure in the control panel.

The cloud control panel is where organizations manage servers, assign presets, enable challenges, attach Event Maps, and connect Discord. Changes sync to the Harmony mod on the next config pull — no server restart required for most settings.

Organizations & servers

Create an organization, attach Rust servers, and manage access. Each server is linked to one organization token used by the Harmony mod.

Rating presets

Assign a preset to each server. The preset defines which categories are active, their weights, and which individual stats contribute. Changes sync to the mod on the next config pull.

Challenges

Enable challenge titles for specific stats, set minimum thresholds, and control which badges appear on leaderboards and profiles.

Event Maps

Attach an event map to a server to record position and event data for heatmap visualisation.

Discord linking

Connect a guild to your organization for player commands, raid alarms, support tickets, and operational alerts.

Wipe management

When a wipe ends, the wipe leaderboard is snapshotted and reset. Lifetime data continues to accumulate.

Event Maps™

Position and event data on your map.

Event Maps record position and event streams from a server and store them for map visualisation. Attach an event map in the control panel to track where fights, gathers, and monument activity occur over a wipe.

What an event map records

Player Connected / Disconnected Small & Large Oil Rig — respawn and started Excavator started Cargo Ship — respawn and started Attack Helicopter — respawn and taken Bradley APC — respawn and taken Tool Cupboard built / destroyed Player gambling activity Player position ticks
Heatmaps

Layered density visualisations.

Heatmaps are colour-density layers rendered on top of an Event Map. An Event Map is the data source; heatmaps are the visual layers you toggle on and off. Each layer answers one spatial question.

Player Killed

PvP death locations — the classic kill heatmap.

Player Gather

Where players are harvesting resources.

Player Build

Where players place building blocks.

Player Recycled

Recycler usage hotspots.

Vending Purchase

Where vending machine purchases happen.

Wood Gathered

Wood gather locations specifically.

Sulfur Gathered

Sulfur gather locations.

Stone Gathered

Stone gather locations.

Metal Gathered

Metal ore gather locations.

HQM Gathered

High quality metal gather locations.

Discord Integration

Discord bot integration.

Invite the RankEval bot to a Discord guild and link it to your organization in the control panel. Player features include rank lookups and raid alarms; server-owner features cover tickets, operational alerts, and leaderboard sync.

For players

Account linking

Link your Steam and Discord accounts through guided verification. Required for in-guild rank commands, raid alarms, and other per-player alerts.

/rank and player commands

Linked users can run /rank in any guild where the bot is installed to see their current tier, rating, and standings without opening the website.

Raid Alarm

On servers where the feature is enabled, raid events on your base can push a notification to Discord — useful when you are offline from the game but still linked.

For server owners

Support tickets

Players open support tickets from a guild. Categories, attachments, and threads are stored on RankEval and visible in the panel.

Operational alerts

Ingest issues and rate-limit warnings post to a configured channel so server owners are notified before players notice problems.

Static leaderboards

Register a static leaderboard target per organization. Metadata stays in sync through the bot.

In-Game Leaderboard

The full leaderboard, inside Rust.

Players open a full-screen leaderboard panel from in-game chat, with no website or Discord needed. The default command is /stats, and owners can rename it. The panel shows the same boards and categories as the website, live from your server.

The PvP tab of the in-game leaderboard on a live server.
A player profile, opened from any row.

For players

Every board and category

Switch between wipe, team and lifetime boards, then open any category tab: PvP, explosives, gathering, farming, building and the rest. Columns match the website leaderboard.

Find my rank

Your own row is highlighted, and one click jumps to the page you are on. Your wipe rank, total rating and best category sit in the panel header.

Player search

Look up any player by name or SteamID and jump straight to their row, without leaving the game.

For server owners

Where it runs

The panel runs on servers marked Modded in your server settings, with RankEval mod 2.37 or newer. Official servers do not show it.

On, off and renamed

Switch the panel off or rename its command in Plugin Configuration. Changes reach the server within about half a minute, with no restart.

On every plan

The in-game panel is part of RankEval Core and Pro, with no add-on needed.

Compare plans
In-game panel questions
Creators
Creator Program

Stream your RankEval stats and get discovered.

RankEval creators stream Rust on Twitch and Kick with a live stat overlay in OBS tied to their Steam-backed identity, and appear in a public directory of live channels. This section covers the streamer directory, Creator Studio, the OBS widget, and the privacy boundary.

For viewers

Browse RankEval-tracked Rust creators on the public Streamers page, see who is live on Twitch and Kick right now, and jump straight into the stream.

Streamer directory

For creators

Connect a Twitch or Kick channel, get a live RankEval stat overlay for OBS tied to your Steam-backed identity, and appear in the public directory once a RankEval admin approves you.

Creator Studio
Common questions about the creator program
Streamer Directory

See who is live right now.

The public Streamers page lists RankEval-tracked creators and highlights who is broadcasting. It is live-first: a spotlight for the top live channel, a rail of other live channels, then the wider roster of creators.

Broadcast spotlight

The top live creator by viewer count is featured with their platform, viewer count, stream title, and a link straight to the live stream.

Live channels

Every other live creator appears in a rail — platform, viewers, and title — each card linking directly to the stream.

Creator roster

Offline creators are listed with their Twitch or Kick channel links so viewers can follow them for next time.

What a live channel shows

  • A LIVE badge and the streaming platform — Twitch or Kick.
  • The current viewer count and the stream title.
  • The creator's handle and avatar — never their Steam identity.
  • An optional current server or organization the creator has chosen to show.
  • A watch link that opens the live stream in a new tab.

Live-first and always current

The directory refreshes roughly every 60 seconds. Live status is detected by RankEval's poller and covers Rust streams only. Filter by platform (Twitch or Kick) or show only channels that are live right now.

Creator Studio

Set up your channel in Creator Studio.

Creator Studio is the signed-in hub where you connect channels, configure your overlay, and track your setup. It shows your progress as a checklist and unlocks the OBS widget once you are approved.

1
Step 1

Connect your channels

Link your Steam account, then connect a Twitch or Kick channel (or both) from Creator Studio.

2
Step 2

Configure your overlay

Choose which widgets and stats appear, pick single or split layout, and set your visibility and privacy options.

3
Step 3

Go live in OBS

Add your widget URL to OBS as a Browser Source and stream with your live RankEval stats on screen.

4
Step 4

Appear on Streamers

Once approved and listed, you show up in the public streamer directory whenever you go live.

5
Step 5

Grow your audience

Viewers discover you from the directory and jump straight into your stream.

Setup checklist

  • Steam identity linked — the account your stats are tied to.
  • Twitch channel connected (optional).
  • Kick channel connected (optional).
  • Approved as a creator by a RankEval admin.
  • Listed in the public streamer directory.
  • Widget URL ready for OBS.

Creator Studio tracks channels connected (shown as N of 2), your approval status, whether you are listed in the directory, and whether your widget URL is ready. The OBS widget builder and your Browser Source URL unlock once a RankEval admin approves you; connecting your channels helps speed up review.

OBS Widget

A live stat overlay for your stream.

The widget is a browser overlay you add to OBS as a Browser Source. The builder in Creator Studio controls what it shows and how it behaves, with a live preview before you save.

Modules

Toggle the stat card, top weapons, and recent rivals, and pick the scope — your current server or your global lifetime stats. The stat card can show up to eight stats such as rank, rating, K/D, headshot %, and best weapon.

Layout & behavior

Show a single module or a split view, auto-rotate between modules on a timer, and animate stat gains as floating combat text.

Visibility & privacy

Choose whether your current server and organization names appear on the overlay and in the directory. Your Steam ID and avatar are never shown publicly.

URLs & preview

Copy your Browser Source URL — or a pinned single-module URL for the card, weapons, or rivals — and check the OBS-style live preview before you save.

Add it to OBS as a Browser Source

Your personal widget URL renders as a transparent overlay. In OBS, add a Browser Source pointing at the URL from Creator Studio, size it to your scene, and your live RankEval stats appear on stream. Settings you save in the builder carry through to the overlay.

Creator Privacy

Your Steam identity stays private.

The public creator surfaces are built around your creator handle, not your Steam account.

What is and is not public

The public streamer directory shows only your creator handle or name — never your Steam ID, Steam avatar, or account hash. A Twitch or Kick avatar can be shown when available; until then the directory uses your initials. The live overlay you run in OBS is a separate, private data path from the public directory.

Web Integration
Web Integration

Embed leaderboards on your own website.

The web integration widget renders your RankEval leaderboards directly inside your existing site. Add two lines of HTML, point it at your configured domain, and style it to match your brand from the control panel.

Add it to any page
<div id="rankeval-widget"></div>
<script src="https://cdn.rankeval.gg/integration/latest/rankeval-widget.js"></script>